/*
    Copyright Nicolas Ronvel 2007
	gulix33xp@yahoo.fr

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

using System;
using System.Drawing;

using SdlDotNet.Graphics;
using Sdl = SdlDotNet.Graphics;
using SdlDotNet.Core;
using SdlDotNet.Input;

using BlindShark.GameElements;

namespace BlindShark.GameStates
{
	public class GS_MenuPlayers : GS_Menu
	{
		public GS_MenuPlayers()
		{
			// Initializing title
			_sTitle = LanguageManager.Get("MPC_Title");
			
			// Initializing the Menu entries
			_sMenuEntries = new string[3] {LanguageManager.Get("MPC_ModifyPlayer"),
				LanguageManager.Get("MPC_NewPlayer"),
				LanguageManager.Get("MPC_BackMenu")};
		}
			
		protected override void ValidChoice()
		{
			switch(_iMenuSelected)
			{
				case 0:
					GameManager.ChallengeMode = false;
					GameStateManager.ChangeState(new GS_ProfileSelection());
					break;
				case 1:
					GameManager.ChallengeMode = true;
					GameStateManager.ChangeState(new GS_PlayerProfile());
					break;
				case 2:
					GameStateManager.ChangeState(new GS_MenuMain());
					break;
			}
		}
	}
}
